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Cards Game guide

Copper Draw: read the carry cost before you deal

Learn when Copper Draw charges for riding cards, why you must hold them again, and what Drop Chain saves. Follow a real pair of eights through two hands.

The eight of clubs and eight of diamonds have copper outlines and RIDES labels after a non-paying hand in Copper Draw.
These held eights can return in the next deal. The RIDES labels are an offer to carry them, not a payment already taken.

In Copper Draw, Deal charges the ante plus the carry fee shown beneath the button. If you don’t want to pay to bring your held cards into another hand, choose Drop Chain before dealing. Dropping is free, but it doesn’t refund an earlier deal.

The chips are an in-game score, not real money. This guide explains the controls and their costs, not a strategy that guarantees a growing bank.

Hold a pair, then read the result

Start with Deal, select the cards you want to keep by clicking their cards or HOLD buttons, then press Draw. Unheld cards are replaced.

In this example, the dealt hand contained an eight of clubs and an eight of diamonds. Holding both and drawing left a lone pair of eights. That doesn’t pay in Jacks or Better: a single paying pair must be jacks, queens, kings or aces.

The two held eights were marked RIDES. Each gained a copper link for the next hand, and the message offered to carry both for 4 chips. The bank remained at 195 after the non-paying draw. The fee hadn’t been charged yet.

Add the carry to the ante

The next Deal button read ante 5 + carry 4. That means a total charge of 9 chips, not 4.

Copper Draw's Deal button reads ante 5 plus carry 4.
Read both numbers before dealing. The carry is extra, not a replacement for the ante.

Pressing Deal in this example reduced the bank from 195 to 186. The same two eights returned in their original seats, alongside three newly dealt cards.

Carry gets more expensive as a card keeps riding. The fee for one card progresses through 2, 4, 10 and 20 chips, then stays at 20. Two cards cost the sum of their individual fees. Check the button each time rather than assuming the first price still applies.

Choose your holds again

A riding card arrives with its links, but it isn’t automatically held for the next Draw. After the eights returned, the Draw button showed 0 held · 5 new. Leaving it that way would replace them along with the other three cards.

Select the eights again if you want to keep them. In this run, holding them and drawing produced another non-paying pair. The next offer rose to carry 8, with the usual 5-chip ante still separate.

Copper links can raise a payout, but only links on cards that form the paying combination count. The ≤ beside the copper multiplier means a ceiling, not chips you’ve earned or a promise that the next hand will pay. Any paying hand cashes out the whole chain; it doesn’t leave the winning cards parked for repeated payouts.

Drop the chain before the next deal

At that second offer, Drop Chain said free · saves 8. Clicking it left the bank at 186 and changed Deal back to ante 5. The next hand would start with five fresh cards.

After Drop Chain, Copper Draw's Deal button lists only ante 5, with no carry fee.
Dropping removes the upcoming carry charge. It doesn't put previously spent chips back in the bank.

For a first try, watch the Deal price and the Draw hold count separately. One tells you what the next hand costs; the other tells you which cards will survive the draw.