Dynamic Arcades

The Dynamic Arcades blog

A little know-how.
A better next game.

Find the move you missed, learn a new kind of puzzle, or get more comfortable with browser games. Guides from the studio behind the games, with real play on the page.

Cards and board games Game guide

Tidal Claim: why the first lighthouse jump backfires

The opening lighthouse is within reach, but Navigator can take it straight back. Compare a jump with a clone, then use Undo to replay the choice in Tidal Claim.

Puzzle and logic Game guide

Quay Shift: open the gate with the blue service van

Courier A is at the exit, but Dispatch still says gate shut. Park blue van B in its bay, then try this ten-move Service call solution in Quay Shift.

Strategy and tactics Game guide

Thornfield Tactics: protect a hamlet with Ward

Use Ward to stop a threatened hamlet taking a hit in Thornfield Tactics. Try a first-turn example, read the attack marks and see why one shield is not enough.

Driving and physics Game guide

Quail Cart: brake, coast or reverse before a hump?

Learn when to release Gas and when to use Brake in Quail Cart. Practise on Meadow Lane’s first hump without accidentally reversing or throwing the egg.

Puzzle Game guide

Moss Blocks: clear two rows with one square

Use the guided square placement in Moss Blocks to clear two rows at once. Learn why it earns 34 points and what the Combo counter means next.

Cards Game guide

Foxglove Hand: how much Block do you need?

Compare Block with Incoming before spending another energy in Foxglove Hand. A first-fight example explains Bark Skin, damage and the next turn.

Arcade Game guide

Bubble Grove: why the ceiling counter resets

The ceiling in Bubble Grove moves after shots without a pop, not after a timer. Read the counter, reset it with a match, and check Swap before firing.

Cards Game guide

Copper Draw: read the carry cost before you deal

Learn when Copper Draw charges for riding cards, why you must hold them again, and what Drop Chain saves. Follow a real pair of eights through two hands.

Strategy Game guide

Meadowfold: why your field quest is still at 1/4

Meadowfold quests count connected tiles, not every patch of the same terrain. Follow a field quest from 1/4 to 2/4 by joining the right edges.

Arcade Beginner guide

How to make your first drop in Rillfall

Turn the tower beneath the raindrop to find a gap. Follow one Easy opening in Rillfall, land on the next ring and pause before your next turn.

Strategy Beginner guide

Meadowfold: read the edge preview before you place

A red cross in Meadowfold does not block an Easy placement. Learn to read matching edges, turn a tile and use Undo before spending your next tile.

Puzzle & logic Beginner guide

Numeral Glade: find your first forced Sudoku move

Start Numeral Glade’s first 6×6 Sudoku board with a move you can prove. Combine the row, column and box, then follow the next three deductions.

Puzzle & logic Beginner guide

Loop Garden: close the first loop in five turns

Solve Loop Garden’s first board by following the empty ground around its four corners. Learn why a glowing join can still need turning and how par counts moves.

Adventure & logic Mechanic explainer

Burrow Runes: why defeated creatures still count

A path clue keeps its original strength total after a fight. Read a pictured two-mite example, then use health and level-ups to reach the Root Warden.

Cards & board games Game guide

Oakmoss Draughts: solve Acorn Drop in two moves

Move the king, let a compulsory capture open the diagonal, then take both galls. A pictured walkthrough of the first Oakmoss Draughts problem.

Puzzle & logic Game guide

Seed Merge: what Undo restores and why Best stays

Undo in Seed Merge restores your board and current score, but not your Best. Follow a real 36-to-40-point move and learn when to spend a takeback.

Puzzle & logic Game guide

Prism Orchard: when to choose Down or Left

Try the same opening swap with two wind directions in Prism Orchard. Compare the frost left behind, then use Undo to test another cascade.

Strategy & tower defense Game guide

Wattle Keep v4 training: how to finish the first raid

An archived guide to Wattle Keep v4 training. The current v6 game uses on-field hints and one-click volleys instead of the held training raid.

Cards & board games Game guide

Tallow Solitaire: when to keep, burn and relight

Learn how Tallow Solitaire’s three-card draft, one-card hand and eight-drop candle work, with a real board example and a before-and-after relight.