Puzzle & logic Game guide
Petal Vials: pour matching colors and finish Level 2 at par
Learn which pours work in Petal Vials, solve Level 2 in three moves, and use Undo or the spare tube without confusing their effects on stars.

In Petal Vials, a pour needs both a matching destination and enough room. Choose a tube, then choose another whose top token is the same color, or one that is empty. Each tube holds four tokens. An open slot above a different color is not a legal destination.
Level 2 is a useful first example: three pours sort the board, even though none of its tubes starts empty. You make space by gathering matching colors, not by waiting for an empty tube to appear.
Move the top run, not a buried token
Click or tap a tube to select it, then select the destination. On a keyboard, the first three tubes use 1, 2 and 3. The on-screen Shapes button, or C, adds symbols to the tokens. In the screenshots, red tokens have circles and yellow tokens have triangles.
Only the consecutive run of matching tokens at the top can move. If two reds sit above two yellows, the reds move first. A single pour transfers as many tokens from that run as the destination can hold. It counts as one move even when it transfers two tokens.
The goal is stricter than having one color in each tube: every nonempty tube must be full and contain just one color. Two half-full tubes of the same color still need to be combined.
Solve Level 2 in three pours
After the one-pour opening tutorial, choose Next level. Number the tubes from left to right. The starting board shown above has:
- Tube 1: two yellows with one red on top.
- Tube 2: one red.
- Tube 3: two yellows with two reds on top.
Use this sequence:
- Tube 1 to tube 2. Move the single red onto the middle red. Tube 1 now exposes its two yellows; tube 2 has two reds and two free slots.
- Tube 3 to tube 2. Both top reds fit in those two slots. The middle tube is complete, and tube 3 exposes its yellows.
- Tube 1 to tube 3. Move both yellows onto the matching pair. Tube 1 becomes empty, and tube 3 is full.
That finishes in three moves, matching the displayed par and earning three stars without the spare tube. The checked run used the keyboard sequence 1, 2, 3, 2, 1, 3. Each pair selects a source and a destination; these are not six separate pours.
Undo a pour before adding a tube
Undo reverses your last pour and lowers the move count. In the checked example, undoing the first pour restored the starting board and returned the counter from one to zero. Replaying the three-pour sequence still earned three stars. There is no need to restart the whole level just to reconsider one move.
+ Tube is a different kind of help. It adds an empty tube once per level, but using it limits that attempt to two stars, even if you finish at par. Replaying Level 2 with the spare added produced that two-star result. Use the extra room when finishing the puzzle matters more to you than the third star.
For a fresh attempt, Restart restores the starting board. After a win, Replay lets you try that level again.
Look for the color your next pour will expose
Before moving a top run, look at what sits underneath it. In Level 2, collecting the reds exposes yellows on both sides, which makes the final pour possible. This is a useful question on the next board too: where can the newly exposed color go?
An empty tube is useful temporary space, but filling it is not automatically progress. Try to create a matching destination or uncover a color you can use. If the move leaves you with fewer useful choices, Undo lets you compare another route.
Checked against Petal Vials v4 on 2 October 2026 in Chrome with ordinary keyboard and button input. Screenshots show the actual tutorial run. Phone-width article checks are not a physical-phone gameplay test.
