Dynamic Arcades
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Strategy Game guide

Tidegable: join houses into a terrace or add a storey

Use Tidegable’s House tool to build sideways or upwards. See how neighbouring houses join, how a second click adds a floor, and how Undo changes it back.

Two single-storey Tidegable houses with red and ochre roofs join across neighbouring hexes at the same ground height.
Two houses, two hexes. Placing the second house beside the first makes the terrace join automatically.

With House selected in Tidegable, clicking an empty hex builds another house. Clicking a house that’s already there adds a storey instead. To make a terrace, build beside the first house rather than clicking it again.

This example uses Sandbox, where you choose your pieces freely. On the title screen, choose Build my town under Sandbox. Charter is the separate scored mode with a hand of pieces and targets; you don’t need it to try these building shapes.

Keep House selected

Open the Build tab and select House. The outlined House button tells you which piece the next click will use. Leave Brush off for this one-click-at-a-time example.

Tidegable's Build tab is selected, with an outline around the House tool beside Tower, Path and Garden.
Use House for both the neighbouring building and the extra floor. You don't need to switch to Tower.

A different selected tool changes what your click does. Check that outline before trying to make a house taller.

Build beside the house to extend the row

Find an empty hex sharing an edge with your house, at the same ground height, and click it. The new building joins its neighbour without a separate connect command.

In the opening picture, the red-roofed house sits on the left and the new ochre-roofed house sits on the right. Their joined roofs and walls span two hexes. Both plots sit on the same raised patch of land.

Ground height matters here. Adjacent houses on different ground levels won’t make this terrace connection. For a first attempt, use two neighbouring plots on the same flat patch instead of reshaping the island.

Click the existing house to build upwards

Keep House selected and click the red-roofed house’s hex again. In this example, the building gained a second floor while the ochre-roofed neighbour stayed one storey tall. No third plot was used.

The red-roofed house now has two rows of windows, while its joined ochre-roofed neighbour remains one storey tall on the same two hexes.
The left house gained a floor. The ground beneath it did not rise, and the row still occupies two hexes.

Look at the windows and roofline, not just the silhouette of the island. Adding a storey changes the building; it isn’t the same as raising the ground with a Shape tool.

Use Undo to compare the two shapes

Press the curved Undo arrow at the top left of the game’s toolbar. After the extra floor in this example, Undo returned the red-roofed house to one storey and left both houses in place. Redo, beside it, restored the upper floor.

Try the two versions before extending the row. A third house on a neighbouring plot gives the terrace more length; another click on an existing house gives it height. Keep an eye on the selected tool and the hex you’re pointing at, and those two choices stay separate.