Tidegable

Nothing loads until you press play. The game runs in your browser.
About this game
Raise an island town one hex at a time in a living 3D harbour. In Sandbox every piece is unlocked from the start: houses that join into terraces and stack up to four storeys, towers and stone walls that link together, paths that turn into bridges over the water, docks, windmills, a chapel, a lighthouse, markets, gardens and lamps, plus grass, meadow, wheat, forest, sand, rock and water to paint and land to raise or flood.
How it works
Villagers walk your paths, boats come and go, and the windows light up at dusk; set the time of day, season and weather, keep six towns, share a town as a code and take a picture. Charter is the scored mode: each pack of buildings scores from what is already around it, so the order you build in matters; reach each target to earn the next pack, and clear eight charters to found the town.
Every island dealt is checked to be winnable. Easy gives a roomy island, three packs to choose from and undo; Medium a smaller island and two choices; Hard makes every building join the town; Inferno deals the day's island and lets the sea take three marked coastal hexes after every charter. Towns, best scores and an unfinished charter stay in this browser when storage is available.
Controls
- Click or tap a hex
- Build with the selected piece (Charter on touch: tap, then tap again or Place)
- Drag, WASD (ZQSD on AZERTY) or the arrow keys
- Move the view
- Right-drag, two-finger twist, or Q and E
- Turn the view
- Mouse wheel, pinch, or + and -
- Zoom
- Brush (B), then drag
- Paint many hexes in one stroke
- Alt-click or press and hold a hex
- Copy that hex into your tool
- Ctrl or Cmd with Z and Y
- Undo and redo
- P or Escape; M; H
- Pause; sound effects; how to play
Devices
- Desktop and laptop, with a keyboard
- Touchscreen phones and tablets
The listed devices describe intended input support, not a browser compatibility guarantee. Phone testing on real hardware has not been done yet.




