Wattle Keep

Nothing loads until you press play. The game runs in your browser.
About this game
Defend a castle of eight towers, one per lane, against three raids per contract. New players land ready to raid: one click on Begin raid starts it, with short visual hints on the field.
How it works
Before each raid, click a tower to refit or upgrade its weapon in the armory (bronze cannon, split-shot bombard, firebrand cannon, frost mortar, piercing ballista, venom cannon or a stone catapult that lobs over shields, with new weapons unlocking by contract) and repair towers raiders have battered; a wrecked tower stops firing and lets raiders through to the gate.
During a raid, click a lane to aim and fire a volley that hits the front of the lane and splashes into its neighbours. Supply drips in and comes from every kill: spend it on road cards from the siege tray (spike traps, powder kegs, oak barricades, tar pits, a Straw Knight decoy, or a dragon that burns three lanes) or on an overcharged double-damage volley.
Some raids end with a draw of three deck cards; keep one in a hand of up to three and play it free, once, in any later raid of that contract: a meteor, goblin hunters, a smith’s favour, hoarfrost and more. Goblins, shielded brutes and battering rams are joined by archers, plague-bearers, fire, ice and water mages, paladins, trolls and four kinds of ogre, and boss raids bring a goblin warchief, a plague hag, an ogre shaman elder, an ogre siege-lord and a skogre warlord.
Between raids, buy gate repairs, stronger shots, faster reloads or tower plating. Six contracts unlock in order, ending at the Last Foundry, each playable on Easy, Medium, Hard or Inferno, tiers that change the rules as well as the numbers, with stars kept per tier and an endless watch after all six.
Progress and settings stay in this browser when storage is available; unfinished runs do not. The portal supplies background music while the game supplies sound effects. Physical-phone and Safari checks remain pending.
Controls
- Begin raid / Space / Enter
- Start the raid once the keep is ready
- Click or tap a tower / 1–8 before a raid
- Open that tower’s lane in the armory to refit, upgrade or repair it
- Repair all
- Repair every damaged tower the salvage covers
- Pointer click / tap a lane
- Aim and fire in a raid
- Left / right arrows, A / D or on-screen buttons
- Aim at a lane
- Space / Fire volley / 1–8
- Fire at the aimed lane or a numbered lane
- Q / Overcharge
- Spend supply on a double-damage volley at the aimed lane
- Z X C V B N / siege tray cards
- Pick up a trap card, then click or tap the road (or arrows and Space) to lay it
- 9 0 - / held deck cards
- Play a held card; a lane card then takes a click on its lane (a key uses the aimed lane)
- P / Escape / Pause
- Pause, read help, restart or return to the game menu
- Sound button / M; portal Music button
- Mute game sound; control portal music separately
Devices
- Desktop and laptop, with a keyboard
- Touchscreen phones and tablets
The listed devices describe intended input support, not a browser compatibility guarantee. Phone testing on real hardware has not been done yet.




