Dynamic Arcades
Wattle Keep cover art

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Runs in your browser. Scores stay here unless you choose to share.

About this game

Defend a castle of eight towers, one per lane, against three raids per contract. New players land ready to raid: one click on Begin raid starts it, with short visual hints on the field.

How it works

Before each raid, click a tower to refit or upgrade its weapon in the armory (bronze cannon, split-shot bombard, firebrand cannon, frost mortar, piercing ballista, venom cannon or a stone catapult that lobs over shields, with new weapons unlocking by contract) and repair towers raiders have battered; a wrecked tower stops firing and lets raiders through to the gate.

During a raid, click a lane to aim and fire a volley that hits the front of the lane and splashes into its neighbours. Supply drips in and comes from every kill: spend it on road cards from the siege tray (spike traps, powder kegs, oak barricades, tar pits, a Straw Knight decoy, or a dragon that burns three lanes) or on an overcharged double-damage volley.

Some raids end with a draw of three deck cards; keep one in a hand of up to three and play it free, once, in any later raid of that contract: a meteor, goblin hunters, a smith’s favour, hoarfrost and more. Goblins, shielded brutes and battering rams are joined by archers, plague-bearers, fire, ice and water mages, paladins, trolls and four kinds of ogre, and boss raids bring a goblin warchief, a plague hag, an ogre shaman elder, an ogre siege-lord and a skogre warlord.

Between raids, buy gate repairs, stronger shots, faster reloads or tower plating. Six contracts unlock in order, ending at the Last Foundry, each playable on Easy, Medium, Hard or Inferno, tiers that change the rules as well as the numbers, with stars kept per tier and an endless watch after all six.

Progress and settings stay in this browser when storage is available; unfinished runs do not. The portal supplies background music while the game supplies sound effects. Physical-phone and Safari checks remain pending.

Controls

Begin raid / Space / Enter
Start the raid once the keep is ready
Click or tap a tower / 1–8 before a raid
Open that tower’s lane in the armory to refit, upgrade or repair it
Repair all
Repair every damaged tower the salvage covers
Pointer click / tap a lane
Aim and fire in a raid
Left / right arrows, A / D or on-screen buttons
Aim at a lane
Space / Fire volley / 1–8
Fire at the aimed lane or a numbered lane
Q / Overcharge
Spend supply on a double-damage volley at the aimed lane
Z X C V B N / siege tray cards
Pick up a trap card, then click or tap the road (or arrows and Space) to lay it
9 0 - / held deck cards
Play a held card; a lane card then takes a click on its lane (a key uses the aimed lane)
P / Escape / Pause
Pause, read help, restart or return to the game menu
Sound button / M; portal Music button
Mute game sound; control portal music separately

Devices

  • Desktop and laptop, with a keyboard
  • Touchscreen phones and tablets

The listed devices describe intended input support, not a browser compatibility guarantee. Phone testing on real hardware has not been done yet.