Dynamic Arcades
Heron Rummy cover art

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Runs in your browser. Scores stay here unless you choose to share.

About this game

Draw, meld and discard against the heron, then place each meld on twelve shared marsh beds. Runs can double on a matching suit, and neighbouring melds create link bonuses.

How it works

Choose Easy, Medium, Hard or Inferno: Easy teaches placement without feeding the opponent; Medium adds feeding, Hard makes later doubles depend on a friendly chain, and Inferno removes bonuses for linking the heron while still feeding it. Play twelve studies or practice deals and build a best score in each tier.

The match ends when the twelfth bed is filled.

Controls

Tap or click a card
Pick it up or put it back
Stock or Discard pile
Draw to start your turn
Lay meld, then a bed
Place a run or set on the marsh
Discard
End your turn with one card
Call
End the hand when your deadwood is 10 or less
M
Toggle sound

Devices

  • Desktop and laptop, with a keyboard
  • Touchscreen phones and tablets

The listed devices describe intended input support, not a browser compatibility guarantee. Phone testing on real hardware has not been done yet.