Dynamic Arcades
Heron Rummy cover art

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Runs locally. No account needed. Scores stay here unless you choose to share.

About this game

Draw, meld and discard against the heron, but a meld is not finished until you have laid it on the marsh: twelve reed beds, three marked with each suit.

How it works

A run laid on a bed of its own suit scores double, and every neighbouring meld that shares a suit or a rank pays ten more — to you, and to the heron when the neighbour is its own. The obvious bed is often the one that feeds your opponent, and the suits still open on the board decide which cards are worth drawing and which are dangerous to throw.

The match ends when the twelfth bed is laid.

Controls

Tap or click a card
Pick it up or put it back
Stock or Discard pile
Draw to start your turn
Lay meld, then a bed
Place a run or set on the marsh
Discard
End your turn with one card
Call
End the hand when your deadwood is 10 or less
M
Toggle sound

Devices

  • Desktop and laptop, with a keyboard
  • Touchscreen phones and tablets

The listed devices describe intended input support, not a browser compatibility guarantee. Phone testing on real hardware has not been done yet.