Heron Rummy

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About this game
Draw, meld and discard against the heron, then place each meld on twelve shared marsh beds. Runs can double on a matching suit, and neighbouring melds create link bonuses.
How it works
Choose Easy, Medium, Hard or Inferno: Easy teaches placement without feeding the opponent; Medium adds feeding, Hard makes later doubles depend on a friendly chain, and Inferno removes bonuses for linking the heron while still feeding it. Play twelve studies or practice deals and build a best score in each tier.
The match ends when the twelfth bed is filled.
Controls
- Tap or click a card
- Pick it up or put it back
- Stock or Discard pile
- Draw to start your turn
- Lay meld, then a bed
- Place a run or set on the marsh
- Discard
- End your turn with one card
- Call
- End the hand when your deadwood is 10 or less
- M
- Toggle sound
Devices
- Desktop and laptop, with a keyboard
- Touchscreen phones and tablets
The listed devices describe intended input support, not a browser compatibility guarantee. Phone testing on real hardware has not been done yet.




